The Creators of Baldur's Gate 3 Clarifies Its Application of Generative AI for Next Project

The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its upcoming project, generating a wave of excitement within the industry. However, subsequent remarks from the studio's figurehead have introduced a new dimension to the discussion, touching on the developer's stance toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a recent statement, Larian's director explained that the developer is employing machine learning for specific preliminary functions. These encompass enhancing PowerPoint slides, generating rough visual ideas, and drafting draft dialogue.

Notably, Vincke stressed that the final content in the game will be crafted entirely by actual creatives. "Our team is writing every line ourselves," he affirmed.

Our studio is constantly growing our pool of concept artists and are currently putting together narrative groups.

As visual development is being specifically called out — we presently have over twenty visual developers and have positions available for further creatives.

Everything we do is incremental and focused on having people spend more time on making content.

Any ML tool implemented properly is a boost to a artist's routine, not a substitute for their skill.

Responding to Feedback and Defining the Path

The revelation of employing this technology initially sparked unease among portions of the community. In reaction, Vincke issued more detail on online platforms.

"At Larian, we employ machine learning to gather inspiration, similar to we use Google and reference books," he stated. "In the very early brainstorming phase we use it as a rough outline for layout which we then substitute with original illustrations."

He continued, "Larian brings on talent for their inherent skill, not for their ability to execute what a machine suggests."

Three Pillars of Practical Application

Vincke had previously outlined the company's focused strategy to machine learning, categorizing its use into three main functions:

  • Streamlining Repetitive Work: This includes refining animations, voice editing, and Larian-specific work like adjusting assets for various species.
  • Fast-Tracked Experimentation: Using systems to quickly build simple mock-ups of gameplay ideas to test concepts prior to full production.
  • Experimental Frontiers: Researching how AI could in the future enhance new forms of player agency, specifically in creating dynamic reactions in a complex RPG.

He specifically noted that central narrative areas — such as music composition — are are absolutely not departments where the team is reducing creative involvement. On the contrary, Larian is expanding its staff in these exact fields.

"Our studio is not releasing a game with machine-made assets, and we are certainly not planning on trimming down creatives to replace them with AI," Vincke concluded.

Joseph Harris
Joseph Harris

A film critic and entertainment journalist with over a decade of experience covering Hollywood and indie cinema.